John Bonham is a Senior Software Engineer specializing in real time rendering technologies.

Exploring new ways for people to create in 3D.

About

I’m a software engineer and creative technologist with over a decade of experience building interactive tools and real-time graphics systems. I’ve worked across industries — from 3D CAD and visualization to creative media and mobile design — developing everything from high-precision geometry kernels to GPU-accelerated rendering pipelines.

Mission

My passion lies at the intersection of art and technology: crafting tools that make complex visual creation intuitive. Whether it’s designing real-time path-tracing engines, SDF modeling systems, or next-generation creative apps, I aim to bring the power of advanced graphics to everyday creators.

Skills

Real-time Rendering • GPU Programming (WGPU, Vulkan, Metal) • Rust • C++ • Shaders (WGSL, GLSL, HLSL)
Geometry Kernels • SDF Modeling • NURBS & Curves • Path Tracing • Physically-Based Rendering (PBR)
Creative Tool Development • 3D & 2D Graphics • UI Systems • Compute Pipelines • Engine Architecture

Building something visual or interactive? I’d love to help. Reach out here.